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<channel>
	<title>Comments for CuBeat Development Blog</title>
	<atom:link href="http://cubeat.game.tw/devblog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://cubeat.game.tw/devblog</link>
	<description>Cube, Beat, CuBeat.</description>
	<lastBuildDate>Mon, 18 Jul 2011 05:36:04 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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	<item>
		<title>Comment on 意見回報 by CuBeat</title>
		<link>http://cubeat.game.tw/devblog/?page_id=2#comment-22</link>
		<dc:creator>CuBeat</dc:creator>
		<pubDate>Mon, 18 Jul 2011 05:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://cubeat.game.tw/devblog/?page_id=2#comment-22</guid>
		<description>目前遊戲視窗的標準解析度是1280×720，小於這個尺寸的話確實會出現位置偏移的問題，這點在日後的版本將會有所改進。
人物特性的設計方面，我們尚在規劃中，請期待日後的全新版本！</description>
		<content:encoded><![CDATA[<p>目前遊戲視窗的標準解析度是1280×720，小於這個尺寸的話確實會出現位置偏移的問題，這點在日後的版本將會有所改進。<br />
人物特性的設計方面，我們尚在規劃中，請期待日後的全新版本！</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 意見回報 by plow</title>
		<link>http://cubeat.game.tw/devblog/?page_id=2#comment-21</link>
		<dc:creator>plow</dc:creator>
		<pubDate>Sun, 17 Jul 2011 17:16:22 +0000</pubDate>
		<guid isPermaLink="false">http://cubeat.game.tw/devblog/?page_id=2#comment-21</guid>
		<description>感謝到巴哈益智板提供軟體介紹 :)
我使用解析度1280x1024是正常的
但如果使用1152x864或1024x768
在使用滑鼠射擊(消除)方塊的位置都會偏移
例如點左方數來第二排  結果消到左方數來第三排

另外提議  人物能安排每個人都有特技或特常
像掉下方塊的方式  或是經由消除方塊能累積魔法(技能)點數來使用

以下為capture的log
config: rc/config.zzml loaded.
App constructed.
config: rc/config/device.zzml loaded.
Irrlicht Engine version 1.7.1-beta (cubeat-modded)
Microsoft Windows XP Professional Service Pack 3 (Build 2600)
Using renderer: OpenGL 3.3.0
GeForce 8500 GT/PCI/SSE2: NVIDIA Corporation
OpenGL driver version is 1.2 or better.
GLSL version: 3.3
InputMgr constructed.
ManyMouse_Init: 1
InputMgr created inputs.</description>
		<content:encoded><![CDATA[<p>感謝到巴哈益智板提供軟體介紹 <img src='http://cubeat.game.tw/devblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
我使用解析度1280&#215;1024是正常的<br />
但如果使用1152&#215;864或1024&#215;768<br />
在使用滑鼠射擊(消除)方塊的位置都會偏移<br />
例如點左方數來第二排  結果消到左方數來第三排</p>
<p>另外提議  人物能安排每個人都有特技或特常<br />
像掉下方塊的方式  或是經由消除方塊能累積魔法(技能)點數來使用</p>
<p>以下為capture的log<br />
config: rc/config.zzml loaded.<br />
App constructed.<br />
config: rc/config/device.zzml loaded.<br />
Irrlicht Engine version 1.7.1-beta (cubeat-modded)<br />
Microsoft Windows XP Professional Service Pack 3 (Build 2600)<br />
Using renderer: OpenGL 3.3.0<br />
GeForce 8500 GT/PCI/SSE2: NVIDIA Corporation<br />
OpenGL driver version is 1.2 or better.<br />
GLSL version: 3.3<br />
InputMgr constructed.<br />
ManyMouse_Init: 1<br />
InputMgr created inputs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 意見回報 by CuBeat</title>
		<link>http://cubeat.game.tw/devblog/?page_id=2#comment-15</link>
		<dc:creator>CuBeat</dc:creator>
		<pubDate>Sun, 05 Jun 2011 16:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://cubeat.game.tw/devblog/?page_id=2#comment-15</guid>
		<description>抱歉，目前遊戲內沒有做相關的選項選單 &lt;(_ _)&gt; 
音樂/音量調整之後會做到遊戲選單裡面 ~</description>
		<content:encoded><![CDATA[<p>抱歉，目前遊戲內沒有做相關的選項選單 < (_ _)><br />
音樂/音量調整之後會做到遊戲選單裡面 ~</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 意見回報 by puppy</title>
		<link>http://cubeat.game.tw/devblog/?page_id=2#comment-14</link>
		<dc:creator>puppy</dc:creator>
		<pubDate>Sun, 05 Jun 2011 11:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://cubeat.game.tw/devblog/?page_id=2#comment-14</guid>
		<description>能不能關掉音樂???</description>
		<content:encoded><![CDATA[<p>能不能關掉音樂???</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 意見回報 by CuBeat</title>
		<link>http://cubeat.game.tw/devblog/?page_id=2#comment-13</link>
		<dc:creator>CuBeat</dc:creator>
		<pubDate>Sun, 29 May 2011 17:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://cubeat.game.tw/devblog/?page_id=2#comment-13</guid>
		<description>Hello again! 謝謝給予建議，滑鼠靈敏度以及其他 option 的可調整選項我們會陸續做出來。下一階段我們也在測試怎麼讓遊戲盡量不要在對戰末期變成拼誰點得快，這方面還在努力中。&lt;(_ _)&gt;</description>
		<content:encoded><![CDATA[<p>Hello again! 謝謝給予建議，滑鼠靈敏度以及其他 option 的可調整選項我們會陸續做出來。下一階段我們也在測試怎麼讓遊戲盡量不要在對戰末期變成拼誰點得快，這方面還在努力中。< (_ _)></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 意見回報 by saki</title>
		<link>http://cubeat.game.tw/devblog/?page_id=2#comment-12</link>
		<dc:creator>saki</dc:creator>
		<pubDate>Sun, 29 May 2011 16:50:36 +0000</pubDate>
		<guid isPermaLink="false">http://cubeat.game.tw/devblog/?page_id=2#comment-12</guid>
		<description>換了一台電腦
Intel E5300+ nvidia 9400 非常順根本沒有問題, 果然文書機不太能玩遊戲 XD</description>
		<content:encoded><![CDATA[<p>換了一台電腦<br />
Intel E5300+ nvidia 9400 非常順根本沒有問題, 果然文書機不太能玩遊戲 XD</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 意見回報 by saki</title>
		<link>http://cubeat.game.tw/devblog/?page_id=2#comment-11</link>
		<dc:creator>saki</dc:creator>
		<pubDate>Sun, 29 May 2011 09:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://cubeat.game.tw/devblog/?page_id=2#comment-11</guid>
		<description>8200是on board卡沒錯, 看來8開頭名字不一定等於效能 XD
然後Win7和XP是同一台電腦, 因為XP已經移除了,  所以沒辦法比較.
另外有個小建議是, 可以增加控制滑鼠的速度的選項嗎? 
我在WIN7滑鼠速度已經調到最快了, 但是在遊戲中移動速度還是覺得很慢, 
而且玩久了手很酸 XD</description>
		<content:encoded><![CDATA[<p>8200是on board卡沒錯, 看來8開頭名字不一定等於效能 XD<br />
然後Win7和XP是同一台電腦, 因為XP已經移除了,  所以沒辦法比較.<br />
另外有個小建議是, 可以增加控制滑鼠的速度的選項嗎?<br />
我在WIN7滑鼠速度已經調到最快了, 但是在遊戲中移動速度還是覺得很慢,<br />
而且玩久了手很酸 XD</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 意見回報 by CuBeat</title>
		<link>http://cubeat.game.tw/devblog/?page_id=2#comment-10</link>
		<dc:creator>CuBeat</dc:creator>
		<pubDate>Thu, 26 May 2011 19:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://cubeat.game.tw/devblog/?page_id=2#comment-10</guid>
		<description>Hi! 感謝回應！關於您更新 driver 前的 log: 

Using renderer: OpenGL 1.1.0
GDI Generic: Microsoft Corporation
OpenGL driver version is not 1.2 or better.
Failed to load OpenGL’s multitexture extension, proceeding without.
GLSL not available.

這幾行說明問題確實是在 OpenGL driver 上面。會跑 GDI Generic 那一行出來而且訊息中沒有顯卡資訊，代表它用了假的硬體加速，實際上做了從 OpenGL 到 GDI 與 D3D 「軟體層」的轉向，效能甚至會比用純 2D 做到同樣視覺效果還差（因為我們的程式基本上還是3D的）。有更新到最新的 Driver 的話，應該可以跑到 OpenGL 3.2 或 3.3

剛查了一下 Geforce 8200 那張算 on-board 卡 (查不到更細的 spec，我怎麼查都是查到 motherboard 本身，sorry)？因為遊戲目前有 3D 加速的需求，on-board 卡跑起來的效果應該是很難超過 60fps，如果有張隨便的獨顯應該會順暢很多 : ) 

您在 WinXP 的機器上也是使用類似的 spec 嗎？滑鼠的順暢度因為我們沒在類似您狀況的硬體上測過，所以也不是很能確定這是怎麼回事，可能要花點時間想測試的方法 ^^;

無論如何還是感謝您的回報，謝謝！</description>
		<content:encoded><![CDATA[<p>Hi! 感謝回應！關於您更新 driver 前的 log: </p>
<p>Using renderer: OpenGL 1.1.0<br />
GDI Generic: Microsoft Corporation<br />
OpenGL driver version is not 1.2 or better.<br />
Failed to load OpenGL’s multitexture extension, proceeding without.<br />
GLSL not available.</p>
<p>這幾行說明問題確實是在 OpenGL driver 上面。會跑 GDI Generic 那一行出來而且訊息中沒有顯卡資訊，代表它用了假的硬體加速，實際上做了從 OpenGL 到 GDI 與 D3D 「軟體層」的轉向，效能甚至會比用純 2D 做到同樣視覺效果還差（因為我們的程式基本上還是3D的）。有更新到最新的 Driver 的話，應該可以跑到 OpenGL 3.2 或 3.3</p>
<p>剛查了一下 Geforce 8200 那張算 on-board 卡 (查不到更細的 spec，我怎麼查都是查到 motherboard 本身，sorry)？因為遊戲目前有 3D 加速的需求，on-board 卡跑起來的效果應該是很難超過 60fps，如果有張隨便的獨顯應該會順暢很多 : ) </p>
<p>您在 WinXP 的機器上也是使用類似的 spec 嗎？滑鼠的順暢度因為我們沒在類似您狀況的硬體上測過，所以也不是很能確定這是怎麼回事，可能要花點時間想測試的方法 ^^;</p>
<p>無論如何還是感謝您的回報，謝謝！</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 意見回報 by saki</title>
		<link>http://cubeat.game.tw/devblog/?page_id=2#comment-9</link>
		<dc:creator>saki</dc:creator>
		<pubDate>Thu, 26 May 2011 15:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://cubeat.game.tw/devblog/?page_id=2#comment-9</guid>
		<description>原本是用Win7內建的, 更新了顯卡驅動程式, fps變40以上了, 但不知道是不是錯覺, 滑鼠沒有在XP上順, 貼上更新前的log
-------------------------
config: rc/config.zzml loaded.
App constructed.
config: rc/config/device.zzml loaded.
Irrlicht Engine version 1.7.1-beta (cubeat-modded)
Microsoft Windows 7 Ultimate Edition  (Build 7600)
Using renderer: OpenGL 1.1.0
GDI Generic: Microsoft Corporation
OpenGL driver version is not 1.2 or better.
Failed to load OpenGL&#039;s multitexture extension, proceeding without.
GLSL not available.
InputMgr constructed.
ManyMouse_Init: 1
InputMgr created inputs.
config: rc/config/input/player1_mouse.zzml loaded.
config: rc/config/input/player2_keyboard.zzml loaded.
scene: Input scene created.
Loaded texture: C:/CuBeat/rc/texture/cursor1.png
Loaded texture: C:/CuBeat/rc/texture/area_rect.png
Loaded texture: C:/CuBeat/rc/texture/cursor2.png
OpenAL initialized.
config: rc/config/presenter/transitioner.zzml loaded.
scene: Transitioner created.
Could not open file of texture: rc/texture/loading.png
Could not open file of texture: rc/texture/loading_bar.png
scene: PreLoad Scene created.
Loaded texture: C:/CuBeat/rc/texture/spark.png
Loaded texture: C:/CuBeat/rc/texture/circle.png
Loaded texture: C:/CuBeat/rc/texture/plight.png
Loaded texture: C:/CuBeat/rc/texture/square.png
PreLoad Scene scene died.
scene cleared: 1
config: rc/config/presenter/opening.zzml loaded.
scene: OpeningSequence created.
Loaded texture: C:/CuBeat/rc/texture/assets/copyright.png
Opening launched.
Resizing window (1280 720)
Toggle input grabbing: on
ManyMouse_Quit.
ManyMouse_Init: 1
config: rc/config/presenter/mainmenu.zzml loaded.
scene: MainMenu created.
Loaded texture: C:/CuBeat/rc/texture/title.png
config: rc/config/char/char1.zzml loaded.
Could not open file of texture: rc/texture/character.png
Loaded texture: C:/CuBeat/rc/texture/char1/attack/0.png
Loaded texture: C:/CuBeat/rc/texture/char1/attack/1.png
Loaded texture: C:/CuBeat/rc/texture/char1/attack/2.png
Loaded texture: C:/CuBeat/rc/texture/char1/hit/0.png
Loaded texture: C:/CuBeat/rc/texture/char1/hit/1.png
Loaded texture: C:/CuBeat/rc/texture/char1/hit/2.png
Loaded texture: C:/CuBeat/rc/texture/char1/stand/0.png
Loaded texture: C:/CuBeat/rc/texture/char1/stand/1.png
Loaded texture: C:/CuBeat/rc/texture/char1/stand/2.png
Loaded texture: C:/CuBeat/rc/texture/char1/stand/3.png
Loaded texture: C:/CuBeat/rc/texture/good_deco/moving/0.png
Loaded texture: C:/CuBeat/rc/texture/good_deco/moving/1.png
Loaded texture: C:/CuBeat/rc/texture/good_deco/moving/2.png
Loaded texture: C:/CuBeat/rc/texture/good_deco/moving/3.png
Loaded texture: C:/CuBeat/rc/texture/bad_deco/moving/0.png
Loaded texture: C:/CuBeat/rc/texture/bad_deco/moving/1.png
Loaded texture: C:/CuBeat/rc/texture/bad_deco/moving/2.png
Loaded texture: C:/CuBeat/rc/texture/bad_deco/moving/3.png
Loaded texture: C:/CuBeat/rc/texture/char1/face_normal.png
Could not open file of texture: rc/texture/hitarea.png
config: rc/config/char/char2.zzml loaded.
Could not open file of texture: rc/texture/character.png
Loaded texture: C:/CuBeat/rc/texture/char2/attack/0.png
Loaded texture: C:/CuBeat/rc/texture/char2/attack/1.png
Loaded texture: C:/CuBeat/rc/texture/char2/attack/2.png
Loaded texture: C:/CuBeat/rc/texture/char2/hit/0.png
Loaded texture: C:/CuBeat/rc/texture/char2/hit/1.png
Loaded texture: C:/CuBeat/rc/texture/char2/hit/2.png
Loaded texture: C:/CuBeat/rc/texture/char2/stand/0.png
Loaded texture: C:/CuBeat/rc/texture/char2/stand/1.png
Loaded texture: C:/CuBeat/rc/texture/char2/stand/2.png
Loaded texture: C:/CuBeat/rc/texture/char2/stand/3.png
Loaded texture: C:/CuBeat/rc/texture/char2/face_normal.png
Could not open file of texture: rc/texture/hitarea.png
config: rc/config/char/char3.zzml loaded.
Could not open file of texture: rc/texture/character.png
Loaded texture: C:/CuBeat/rc/texture/char3/attack/0.png
Loaded texture: C:/CuBeat/rc/texture/char3/attack/1.png
Loaded texture: C:/CuBeat/rc/texture/char3/attack/2.png
Loaded texture: C:/CuBeat/rc/texture/char3/hit/0.png
Loaded texture: C:/CuBeat/rc/texture/char3/hit/1.png
Loaded texture: C:/CuBeat/rc/texture/char3/hit/2.png
Loaded texture: C:/CuBeat/rc/texture/char3/stand/0.png
Loaded texture: C:/CuBeat/rc/texture/char3/stand/1.png
Loaded texture: C:/CuBeat/rc/texture/char3/stand/2.png
Loaded texture: C:/CuBeat/rc/texture/char3/stand/3.png
Loaded texture: C:/CuBeat/rc/texture/char3/face_normal.png
Could not open file of texture: rc/texture/hitarea.png
config: rc/config/char/char4.zzml loaded.
Could not open file of texture: rc/texture/character.png
Loaded texture: C:/CuBeat/rc/texture/char4/attack/0.png
Loaded texture: C:/CuBeat/rc/texture/char4/attack/1.png
Loaded texture: C:/CuBeat/rc/texture/char4/attack/2.png
Loaded texture: C:/CuBeat/rc/texture/char4/hit/0.png
Loaded texture: C:/CuBeat/rc/texture/char4/hit/1.png
Loaded texture: C:/CuBeat/rc/texture/char4/hit/2.png
Loaded texture: C:/CuBeat/rc/texture/char4/stand/0.png
Loaded texture: C:/CuBeat/rc/texture/char4/stand/1.png
Loaded texture: C:/CuBeat/rc/texture/char4/stand/2.png
Loaded texture: C:/CuBeat/rc/texture/char4/stand/3.png
Loaded texture: C:/CuBeat/rc/texture/char4/face_normal.png
Could not open file of texture: rc/texture/hitarea.png
config: rc/config/char/char5.zzml loaded.
Could not open file of texture: rc/texture/character.png
Loaded texture: C:/CuBeat/rc/texture/char5/attack/0.png
Loaded texture: C:/CuBeat/rc/texture/char5/attack/1.png
Loaded texture: C:/CuBeat/rc/texture/char5/attack/2.png
Loaded texture: C:/CuBeat/rc/texture/char5/attack/3.png
Loaded texture: C:/CuBeat/rc/texture/char5/attack/4.png
Loaded texture: C:/CuBeat/rc/texture/char5/hit/0.png
Loaded texture: C:/CuBeat/rc/texture/char5/hit/1.png
Loaded texture: C:/CuBeat/rc/texture/char5/hit/2.png
Loaded texture: C:/CuBeat/rc/texture/char5/stand/0.png
Loaded texture: C:/CuBeat/rc/texture/char5/stand/1.png
Loaded texture: C:/CuBeat/rc/texture/char5/stand/2.png
Loaded texture: C:/CuBeat/rc/texture/char5/stand/3.png
Loaded texture: C:/CuBeat/rc/texture/char5/face_normal.png
Could not open file of texture: rc/texture/hitarea.png
Loaded texture: C:/CuBeat/rc/texture/stage_preview/jungle_thumb.png
Loaded texture: C:/CuBeat/rc/texture/stage_preview/school_thumb.png
Loaded texture: C:/CuBeat/rc/texture/stage_preview/street_thumb.png
Loaded texture: C:/CuBeat/rc/texture/stage_preview/hospital_thumb.png
MainMenu launched.
OpeningSequence end call finished.
Did Opening died properly?
OpeningSequence scene died.
scene cleared: 1
config: rc/config/data/color.zzml loaded.
Loaded texture: C:/CuBeat/rc/texture/cubes/cube1.png
Loaded texture: C:/CuBeat/rc/texture/cubes/cube4.png
Loaded texture: C:/CuBeat/rc/texture/cubes/cube2.png
Loaded texture: C:/CuBeat/rc/texture/cubes/cube3.png
config: rc/config/input/player1_mouse.zzml loaded.
Mice #0: HID-compliant mouse
App main loop has ended.
MainMenu destructing ...
MainMenu scene died.
scene cleared: 1
EventDispatcher destructing...
App destructing, before deleting inputs
Transitioner scene died.
scene cleared: 1
OpenAL destructed.
Input scene scene died.
scene cleared: 1
InputMgr destructed.
InputMgr cleared inputs.
Input destructing ...
Input destructing ...
ManyMouse_Quit.
device released.</description>
		<content:encoded><![CDATA[<p>原本是用Win7內建的, 更新了顯卡驅動程式, fps變40以上了, 但不知道是不是錯覺, 滑鼠沒有在XP上順, 貼上更新前的log<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
config: rc/config.zzml loaded.<br />
App constructed.<br />
config: rc/config/device.zzml loaded.<br />
Irrlicht Engine version 1.7.1-beta (cubeat-modded)<br />
Microsoft Windows 7 Ultimate Edition  (Build 7600)<br />
Using renderer: OpenGL 1.1.0<br />
GDI Generic: Microsoft Corporation<br />
OpenGL driver version is not 1.2 or better.<br />
Failed to load OpenGL&#8217;s multitexture extension, proceeding without.<br />
GLSL not available.<br />
InputMgr constructed.<br />
ManyMouse_Init: 1<br />
InputMgr created inputs.<br />
config: rc/config/input/player1_mouse.zzml loaded.<br />
config: rc/config/input/player2_keyboard.zzml loaded.<br />
scene: Input scene created.<br />
Loaded texture: C:/CuBeat/rc/texture/cursor1.png<br />
Loaded texture: C:/CuBeat/rc/texture/area_rect.png<br />
Loaded texture: C:/CuBeat/rc/texture/cursor2.png<br />
OpenAL initialized.<br />
config: rc/config/presenter/transitioner.zzml loaded.<br />
scene: Transitioner created.<br />
Could not open file of texture: rc/texture/loading.png<br />
Could not open file of texture: rc/texture/loading_bar.png<br />
scene: PreLoad Scene created.<br />
Loaded texture: C:/CuBeat/rc/texture/spark.png<br />
Loaded texture: C:/CuBeat/rc/texture/circle.png<br />
Loaded texture: C:/CuBeat/rc/texture/plight.png<br />
Loaded texture: C:/CuBeat/rc/texture/square.png<br />
PreLoad Scene scene died.<br />
scene cleared: 1<br />
config: rc/config/presenter/opening.zzml loaded.<br />
scene: OpeningSequence created.<br />
Loaded texture: C:/CuBeat/rc/texture/assets/copyright.png<br />
Opening launched.<br />
Resizing window (1280 720)<br />
Toggle input grabbing: on<br />
ManyMouse_Quit.<br />
ManyMouse_Init: 1<br />
config: rc/config/presenter/mainmenu.zzml loaded.<br />
scene: MainMenu created.<br />
Loaded texture: C:/CuBeat/rc/texture/title.png<br />
config: rc/config/char/char1.zzml loaded.<br />
Could not open file of texture: rc/texture/character.png<br />
Loaded texture: C:/CuBeat/rc/texture/char1/attack/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/char1/attack/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/char1/attack/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/char1/hit/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/char1/hit/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/char1/hit/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/char1/stand/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/char1/stand/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/char1/stand/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/char1/stand/3.png<br />
Loaded texture: C:/CuBeat/rc/texture/good_deco/moving/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/good_deco/moving/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/good_deco/moving/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/good_deco/moving/3.png<br />
Loaded texture: C:/CuBeat/rc/texture/bad_deco/moving/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/bad_deco/moving/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/bad_deco/moving/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/bad_deco/moving/3.png<br />
Loaded texture: C:/CuBeat/rc/texture/char1/face_normal.png<br />
Could not open file of texture: rc/texture/hitarea.png<br />
config: rc/config/char/char2.zzml loaded.<br />
Could not open file of texture: rc/texture/character.png<br />
Loaded texture: C:/CuBeat/rc/texture/char2/attack/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/char2/attack/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/char2/attack/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/char2/hit/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/char2/hit/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/char2/hit/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/char2/stand/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/char2/stand/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/char2/stand/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/char2/stand/3.png<br />
Loaded texture: C:/CuBeat/rc/texture/char2/face_normal.png<br />
Could not open file of texture: rc/texture/hitarea.png<br />
config: rc/config/char/char3.zzml loaded.<br />
Could not open file of texture: rc/texture/character.png<br />
Loaded texture: C:/CuBeat/rc/texture/char3/attack/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/char3/attack/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/char3/attack/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/char3/hit/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/char3/hit/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/char3/hit/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/char3/stand/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/char3/stand/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/char3/stand/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/char3/stand/3.png<br />
Loaded texture: C:/CuBeat/rc/texture/char3/face_normal.png<br />
Could not open file of texture: rc/texture/hitarea.png<br />
config: rc/config/char/char4.zzml loaded.<br />
Could not open file of texture: rc/texture/character.png<br />
Loaded texture: C:/CuBeat/rc/texture/char4/attack/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/char4/attack/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/char4/attack/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/char4/hit/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/char4/hit/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/char4/hit/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/char4/stand/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/char4/stand/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/char4/stand/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/char4/stand/3.png<br />
Loaded texture: C:/CuBeat/rc/texture/char4/face_normal.png<br />
Could not open file of texture: rc/texture/hitarea.png<br />
config: rc/config/char/char5.zzml loaded.<br />
Could not open file of texture: rc/texture/character.png<br />
Loaded texture: C:/CuBeat/rc/texture/char5/attack/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/char5/attack/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/char5/attack/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/char5/attack/3.png<br />
Loaded texture: C:/CuBeat/rc/texture/char5/attack/4.png<br />
Loaded texture: C:/CuBeat/rc/texture/char5/hit/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/char5/hit/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/char5/hit/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/char5/stand/0.png<br />
Loaded texture: C:/CuBeat/rc/texture/char5/stand/1.png<br />
Loaded texture: C:/CuBeat/rc/texture/char5/stand/2.png<br />
Loaded texture: C:/CuBeat/rc/texture/char5/stand/3.png<br />
Loaded texture: C:/CuBeat/rc/texture/char5/face_normal.png<br />
Could not open file of texture: rc/texture/hitarea.png<br />
Loaded texture: C:/CuBeat/rc/texture/stage_preview/jungle_thumb.png<br />
Loaded texture: C:/CuBeat/rc/texture/stage_preview/school_thumb.png<br />
Loaded texture: C:/CuBeat/rc/texture/stage_preview/street_thumb.png<br />
Loaded texture: C:/CuBeat/rc/texture/stage_preview/hospital_thumb.png<br />
MainMenu launched.<br />
OpeningSequence end call finished.<br />
Did Opening died properly?<br />
OpeningSequence scene died.<br />
scene cleared: 1<br />
config: rc/config/data/color.zzml loaded.<br />
Loaded texture: C:/CuBeat/rc/texture/cubes/cube1.png<br />
Loaded texture: C:/CuBeat/rc/texture/cubes/cube4.png<br />
Loaded texture: C:/CuBeat/rc/texture/cubes/cube2.png<br />
Loaded texture: C:/CuBeat/rc/texture/cubes/cube3.png<br />
config: rc/config/input/player1_mouse.zzml loaded.<br />
Mice #0: HID-compliant mouse<br />
App main loop has ended.<br />
MainMenu destructing &#8230;<br />
MainMenu scene died.<br />
scene cleared: 1<br />
EventDispatcher destructing&#8230;<br />
App destructing, before deleting inputs<br />
Transitioner scene died.<br />
scene cleared: 1<br />
OpenAL destructed.<br />
Input scene scene died.<br />
scene cleared: 1<br />
InputMgr destructed.<br />
InputMgr cleared inputs.<br />
Input destructing &#8230;<br />
Input destructing &#8230;<br />
ManyMouse_Quit.<br />
device released.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 意見回報 by CuBeat</title>
		<link>http://cubeat.game.tw/devblog/?page_id=2#comment-8</link>
		<dc:creator>CuBeat</dc:creator>
		<pubDate>Wed, 25 May 2011 20:19:36 +0000</pubDate>
		<guid isPermaLink="false">http://cubeat.game.tw/devblog/?page_id=2#comment-8</guid>
		<description>您好，這恐怕是您 Win7 那台電腦上顯卡驅動程式可能哪裡怪怪的，譬如說用到不正確的 OpenGL、OpenGL 相關設定有錯之類的。不知是否方便把遊戲執行時，跑在背後的 console 視窗最一開始的訊息截圖給我們呢？或者是用 cmd.exe 以這樣的方式啟動 CuBeat.exe:
&lt;code&gt;
C:\path\to\CuBeat&gt; CuBeat.exe &gt; log.txt
&lt;/code&gt;
這樣執行的話就不會跑出 console 訊息，它會新增 log.txt 這個檔案並把 console 訊息寫進去，
只要進遊戲選單後就可以把遊戲關掉了（我們只需要最開頭的 console 訊息確認一些基本資訊）

謝謝！</description>
		<content:encoded><![CDATA[<p>您好，這恐怕是您 Win7 那台電腦上顯卡驅動程式可能哪裡怪怪的，譬如說用到不正確的 OpenGL、OpenGL 相關設定有錯之類的。不知是否方便把遊戲執行時，跑在背後的 console 視窗最一開始的訊息截圖給我們呢？或者是用 cmd.exe 以這樣的方式啟動 CuBeat.exe:<br />
<code><br />
C:\path\to\CuBeat> CuBeat.exe > log.txt<br />
</code><br />
這樣執行的話就不會跑出 console 訊息，它會新增 log.txt 這個檔案並把 console 訊息寫進去，<br />
只要進遊戲選單後就可以把遊戲關掉了（我們只需要最開頭的 console 訊息確認一些基本資訊）</p>
<p>謝謝！</p>
]]></content:encoded>
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